Designer and Modeler
The goal of the project is to demonstrate advanced knowledge of modeling, texturing, and lighting using MAYA tools and student research. The project consists of preproduction research and storyboarding, before continuing to modeling of the scene and required objects. The scene must consist of walls, ground with puddles, doors, windows, bottles, dumpsters, trashcans, crates, barrels, pallets, and lamps. The final product will include 4 perspective camera renders using Arnold renderer and a MAYA binary scene file. Every model in the scene has been fitted with a UV map that wraps around the model, as well as a high-resolution seamless texture with a matching bump map.